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Jacob VanBendegon
General Art
I've been working as a freelance artist in the gaming industry for over 8 years. I was the lead artist of The Tarnishing of Juxtia (link), creating almost every asset in the game as well as providing creative direction for our composer, animator, and sound designers. I also directed System Purge and its expansion, Hollow Point, serving as the lead artist for the latter.
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All assets by Jacob VanBendegon.
Pixel Animation
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All assets by Jacob VanBendegon.
Spine Animation
I've been working with skeletal animation software for around 8 years, with Spine being my current preferred program. Beyond my own work, I also directed the creation of every animation in The Tarnishing of Juxtia, and programmed/implemented all of the game's FX.
All assets by Jacob VanBendegon.
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About Me
I'm a game artist, animator, and graphic designer living near Nashville, Tennessee. Ever since I got my first computer, I've always been driven to work hard and learn new skills, giving me experience in art, animation, game development, and graphic design.
Primarily, I'm looking for a job that offers stability, a level of creative freedom, and a constantly engaging environment.
Thanks for taking the time to read through my portfolio!